    <div class="refentry" id="glBindBufferRange">
      <div class="titlepage"></div>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glBindBufferRange — bind a range within a buffer object to an indexed buffer target</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glBindBufferRange</strong>(</code>
              </td>
              <td>GLenum<var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint<var class="pdparam">index</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint<var class="pdparam">buffer</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLintptr<var class="pdparam">offset</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLsizeiptr<var class="pdparam">size</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>target</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specify the target of the bind operation. <em class="parameter"><code>target</code></em> must be
                    one of <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code>, <code class="constant">GL_SHADER_STORAGE_BUFFER</code>,
					<code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code> or <code class="constant">GL_UNIFORM_BUFFER</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>index</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specify the index of the binding point within the array specified by <em class="parameter"><code>target</code></em>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>buffer</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The name of a buffer object to bind to the specified binding point.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>offset</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The starting offset in basic machine units into the buffer object <em class="parameter"><code>buffer</code></em>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>size</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The amount of data in machine units that can be read from the buffet object while used as an indexed target.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glBindBufferRange</code> binds a range of the buffer object <em class="parameter"><code>buffer</code></em>
            represented by <em class="parameter"><code>offset</code></em> and <em class="parameter"><code>size</code></em> to the
            binding point at index <em class="parameter"><code>index</code></em> of the array of targets specified by <em class="parameter"><code>target</code></em>.
            Each <em class="parameter"><code>target</code></em> represents an indexed array of buffer binding points, as well
            as a single general binding point that can be used by other buffer manipulation functions such as
            <a class="citerefentry" href="glBindBuffer"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a> or
            <a class="citerefentry" href="glMapBufferRange"><span class="citerefentry"><span class="refentrytitle">glMapBufferRange</span></span></a>. In addition to binding
            a range of <em class="parameter"><code>buffer</code></em> to the indexed buffer binding target, <code class="function">glBindBufferBase</code>
            also binds the range to the generic buffer binding point specified by <em class="parameter"><code>target</code></em>.
        </p>
        <p>
            <em class="parameter"><code>offset</code></em> specifies the offset in basic machine units into the buffer object
            <em class="parameter"><code>buffer</code></em> and <em class="parameter"><code>size</code></em> specifies the amount of data that
            can be read from the buffer object while used as an indexed target.
        </p>
      </div>
      <div class="refsect1" id="notes">
        <h2>Notes</h2>
        <p>
            The <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code> and <code class="constant">GL_SHADER_STORAGE_BUFFER</code>
            targets are available only if the GL ES version is 3.1 or greater.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not
            <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code>, <code class="constant">GL_SHADER_STORAGE_BUFFER</code>,
            <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code> or <code class="constant">GL_UNIFORM_BUFFER</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>index</code></em> is greater
            than or equal to the number of <em class="parameter"><code>target</code></em>-specific indexed binding points.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>buffer</code></em> is not
            zero and <em class="parameter"><code>size</code></em> is less than or equal to zero.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>target</code></em> is
                        <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code> or <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>
						and <em class="parameter"><code>size</code></em> or <em class="parameter"><code>offset</code></em> are not multiples of 4.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>target</code></em> is
                        <code class="constant">GL_SHADER_STORAGE_BUFFER</code> and <em class="parameter"><code>offset</code></em> is not a multiple of
                        <code class="constant">GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>target</code></em> is
                        <code class="constant">GL_UNIFORM_BUFFER</code> and <em class="parameter"><code>offset</code></em> is not a multiple of
                        <code class="constant">GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT</code>.
        </p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p>
            <a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS</code>,
			            <code class="constant">GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS</code>, <code class="constant">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</code>,
						<code class="constant">GL_MAX_UNIFORM_BUFFER_BINDINGS</code>, <code class="constant">GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT</code>,
						or <code class="constant">GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT</code>.
        </p>
      </div>
      {$pipelinestall}{$examples}
      <div class="refsect1" id="versions">
        <h2>API Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">

            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
                <span class="bold"><strong>OpenGL ES API Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">glBindBufferRange</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glGenBuffers"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>,
            <a class="citerefentry" href="glDeleteBuffers"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>,
            <a class="citerefentry" href="glBindBuffer"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>,
            <a class="citerefentry" href="glBindBufferBase"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>,
            <a class="citerefentry" href="glMapBufferRange"><span class="citerefentry"><span class="refentrytitle">glMapBufferRange</span></span></a>,
            <a class="citerefentry" href="glUnmapBuffer"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a>,
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright © 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
        </p>
      </div>
    </div>
